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Game Players Description
Serpentine 27 A game where you need to put words together from a board of random letters. If you've played the extinct Tangleword, then you'll be right at home.



Journal


On the possibility of creating premium memberships - By: Adam Plumb - Posted: 2010-03-06
I hope everyone has settled down after this week's flurry of activity. It has been an interesting week and I've enjoyed spending time on the project. I worked on overtime almost constantly last year, and as such, I didn't have much energy for fun projects like Serpentine. But I have taken a break from work for a few months and would like to invest some time into making Cobra Dragon Games better.

One idea that I have been kicking around for a while is the possiblity of creating premium memberships, where a user would decide to pay a small monthly fee and get additional features and privileges that normal users wouldn't have access to. I want to make clear that I'll never require users to pay to play Serpentine. This change would only layer on additional features that are not a core part of the game. Some things that only premium users could do are:

* Create your own room with your own rules
* Initiate voting to kick a person out of a room
* Instant message other users in your own private window
* See detailed statistics and information from your games
* Access a premium-users only room in the forum
* Ignore selected players in the chat window
* Get an icon next to their name in the players listing

There is definitely room for that list to grow and to become more enticing, it really depends on your reaction and feedback. And it is possible some of those features will be available for normal users as well. However, before I start working on any of this I want to see what you guys think. Would you be willing to pay a small amount per month (around $5 I'm thinking) for extra features? If so, aside from the list above, what are some key features you'd like to see? Please let me know your thoughts in the discussion section.

Update: What would people think of having everyone paying a very small fee to play, say $12 or $15 per year. It is easier administratively, and all users benefit from the extra functionality. Anyone who signs up would get a free month to try it out.

Discuss (43)

Back to where we started... - By: Adam Plumb - Posted: 2010-03-03
I apologize for jerking everyone around the past couple days with regards to the rating system changes. I assure you, while I do want to please people and have them be happy with the game, I also want to be fair to everyone. And unfortunately, the bonuses were not really fair in the long run.

To try to keep you from coming to my house with torches and pitchforks, I've made a couple changes which I think people will enjoy.

  • I fixed the chat window scrolling issue. If you have scrolled up, it won't force you down again
  • During the game, it now predicts how your rating will change. And if you are behind, it tells you how many points you need in order to break even
  • I tweaked the interface in to use the space more efficiently
Again, I'm sorry for messing around. As they say, if it ain't broke, don't fix it.

Discuss (11)

First Tweak - By: Adam Plumb - Posted: 2010-03-03
I overlooked an obvious loophole in the bonus-giving, which is, if a user plays on their own in a room they will get a winner bonus every time. The way I've fixed this is that there now needs to be at least five people in a room for anyone to get a bonus (including the lower rated players).

Discuss (2)

Experimenting with some rating tweaks - By: Adam Plumb - Posted: 2010-03-02
I'd like to try an experiment with the ratings system to see if we can make it a little bit more exciting. As it is now, I believe the system does a pretty good job of nailing down how good you are relative to the other players. For example, if you have an 1100 rating and someone else has an 800 rating, then you will consistently beat them by 30-40%. And from what I have seen playing this game, this seems to bear out in practice. However, I'd like to see if we can mix things up a bit and make our ratings more fluid and volatile.

With that said, here are the new rules:

  • Winning players get a two point rating bonus
  • Players under 800 rating get a three point rating bonus
  • Players between 800 and 999 get a two point rating bonus
  • Players between 1000 and 1199 get a one point rating bonus
In addition to this, I've added a new element to the player's listing that shows how much your rating changes each game.

I'm hoping not to get tarred and feathered for this, so if people hate it I will definitely consider reverting back to the old system.

Discuss (17)

Game server down for a minute (now up again) - By: Adam Plumb - Posted: 2009-05-12
Will update soon...

Update:

I've made some small changes on the game server code that should help out with resource usage. While most users probably won't directly benefit from this change, it helps me out quite a bit. And anything that helps me also helps you ;)

Discuss (1)

Migration from Apache to Lighttpd - By: Adam Plumb - Posted: 2009-05-11
Hi all,

I hope there wasn't too much of an interruption in your gaming, but this afternoon I made a switch from the apache webserver to the much lighter lighttpd. The reason for the move is that the RAM resources on this server are somewhat constrained and lighttpd uses fewer than apache does. While you may not see much change in your user experience, it helps me out quite a bit as I now don't have to be nervous that the server is going to get overloaded.

Happy Gaming!

Discuss (2)

Removing the Stats page - By: Adam Plumb - Posted: 2009-02-27
I've been postponing the inevitable, but the sad fact is that I can't keep the Stats page up. The way the stats work now is not efficient enough and stores too much data for me to handle, so I'm giving it the axe for now. In the future I may try to add a simpler form of stats (like each person keeps their longest word, their average word length, etc) but it won't be as extensive as it has been up to this point.

This doesn't mean the game is over or no fun anymore, though. It is still going to play exactly the same and still be fun ;)

Discuss (3)

Scheduled server crashes - By: Adam Plumb - Posted: 2009-01-27
I've gotten Serpentine to a point where it can run almost indefinitely with little trouble, except for one bug that crashes it every few weeks. I know roughly what the bug is, but I haven't been able to find a fix for it, so the result is the game server crashes every few weeks without notice. I don't really like that, so I wrote a small utility that will automatically restart the server every sunday morning at 4AM EST. My logs show that this is right around the period of lowest web traffic, so hopefully it won't affect too many people. The restart shouldn't take more than a minute, and it'll happen at the same time every week so late-nighters can plan around it.

Discuss (4)

Server back up - By: Adam Plumb - Posted: 2008-12-20
hi folks. The server went down for a little while but it's up again. Happy playing!

Discuss (10)

Big changes to the forums - By: Alex Plumb - Posted: 2008-12-16
Hey everyone, sorry we've been so scarce lately. Adam and I have both been very busy lately! Nevertheless, I've been working a lot on the forums in my free time in order to address complaints and Adam has been doing the same for the game. Here is a rough outline of the changes that I put into the forums today (see 1.4.1 to 1.5 of the changelog for full details):

- Changed QUOTE tag layout.
- Made a lot of the text slightly smaller.
- You can now highlight text and then click on a tag to put the tag around the text.
- Differentiated between thread starters and posts within threads.
- Experimental: New posts are now automatically placed at the very bottom of each thread.

I'm still unsure of the last point, so if anyone has any complaints then I may change the functionality back if it's valid.

Discuss (3)

changelog - v014 (2010-03-03)

Copyright @ 2008 Cobra Dragon Games. Website created by Adam Plumb