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| Game | Players | Description |
|---|---|---|
| Serpentine | 27 | A game where you need to put words together from a board of random letters. If you've played the extinct Tangleword, then you'll be right at home. |
Journal
One idea that I have been kicking around for a while is the possiblity of creating premium memberships, where a user would decide to pay a small monthly fee and get additional features and privileges that normal users wouldn't have access to. I want to make clear that I'll never require users to pay to play Serpentine. This change would only layer on additional features that are not a core part of the game. Some things that only premium users could do are:
* Create your own room with your own rules
* Initiate voting to kick a person out of a room
* Instant message other users in your own private window
* See detailed statistics and information from your games
* Access a premium-users only room in the forum
* Ignore selected players in the chat window
* Get an icon next to their name in the players listing
There is definitely room for that list to grow and to become more enticing, it really depends on your reaction and feedback. And it is possible some of those features will be available for normal users as well. However, before I start working on any of this I want to see what you guys think. Would you be willing to pay a small amount per month (around $5 I'm thinking) for extra features? If so, aside from the list above, what are some key features you'd like to see? Please let me know your thoughts in the discussion section.
Update: What would people think of having everyone paying a very small fee to play, say $12 or $15 per year. It is easier administratively, and all users benefit from the extra functionality. Anyone who signs up would get a free month to try it out.
Discuss (43)To try to keep you from coming to my house with torches and pitchforks, I've made a couple changes which I think people will enjoy.
- I fixed the chat window scrolling issue. If you have scrolled up, it won't force you down again
- During the game, it now predicts how your rating will change. And if you are behind, it tells you how many points you need in order to break even
- I tweaked the interface in to use the space more efficiently
With that said, here are the new rules:
- Winning players get a two point rating bonus
- Players under 800 rating get a three point rating bonus
- Players between 800 and 999 get a two point rating bonus
- Players between 1000 and 1199 get a one point rating bonus
I'm hoping not to get tarred and feathered for this, so if people hate it I will definitely consider reverting back to the old system.
Discuss (17)Update:
I've made some small changes on the game server code that should help out with resource usage. While most users probably won't directly benefit from this change, it helps me out quite a bit. And anything that helps me also helps you ;)
Discuss (1)I hope there wasn't too much of an interruption in your gaming, but this afternoon I made a switch from the apache webserver to the much lighter lighttpd. The reason for the move is that the RAM resources on this server are somewhat constrained and lighttpd uses fewer than apache does. While you may not see much change in your user experience, it helps me out quite a bit as I now don't have to be nervous that the server is going to get overloaded.
Happy Gaming! Discuss (2)
This doesn't mean the game is over or no fun anymore, though. It is still going to play exactly the same and still be fun ;) Discuss (3)
- Changed QUOTE tag layout.
- Made a lot of the text slightly smaller.
- You can now highlight text and then click on a tag to put the tag around the text.
- Differentiated between thread starters and posts within threads.
- Experimental: New posts are now automatically placed at the very bottom of each thread.
I'm still unsure of the last point, so if anyone has any complaints then I may change the functionality back if it's valid.
Discuss (3)